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当前位置:首页 > 人物专访 > 《诸王战歌》主策专访:走红对我们来说并没有那么意外

《诸王战歌》主策专访:走红对我们来说并没有那么意外

[相关文章] [跟帖评论] [复制链接]发布时间:15-10-28 来源:官方 作者:游龙网络

  Q:我是个很重视游戏画面美观度的玩家,《诸王战歌》的从登录界面开始就几乎令人惊艳,能介绍一下《诸王战歌》的美术风格吗?能重点介绍一下建筑设计吗?

  I am a vey particular in game picturing player, the graph of“Clash of Titan”is amazing since landing UI, would you like to talk something about it? Could you please do a main introduction for the architectural design?

  Alex:我们希望整个游戏呈现出现实的策略战争与魔幻世界交织的感觉,所以在美术风格的选择上确定为西方魔幻风格。相信这一点玩家能从人物设计和建筑设计上体现出来。建筑风格上西方元素就更为明显了,西方城堡,尖尖的塔顶,雕塑等都秉承了西式建筑中最有代表性的风格。随着玩家在游戏中升级,拥有的城池将更加华丽,我们美术团队的诚意也就在这里体现,希望中国玩家能够喜欢。

  We hope the whole game can present a?interlaced feeling between a real Strategy War and a magic world. So in the design part, we choose for western magic style, we believe player can see it from character design and architectural design. All the western design element can tell obviously. Along the gaming trip, the city level and design goes more gorgeous, we really hope the chinese players like it.

《诸王战歌》主策专访:走红对我们来说并没有那么意外

  Q:我注意到游戏中的兵种丰富多样,在传统的兵种功能设定上,是什么原因促使你们增加了魔幻背景的种族设计,在策略游戏上增加这种PRG设定,是不是一种冒险呢?

  I noticed there are many diffrent types of army in this game, in the traditional troop function setting, what is the reason make you to add the magic background, also added RPG setting in the SLG gaming, is it a adventure?

  Alex:是的,的确是一个冒险。在传统的步兵、骑兵 、远程骑兵等的设置上,我们希望作为游戏一个重要元素的兵种设计能够更加丰富,最好给玩家一种耳目一新的感觉,所以加入狮王剑士、矮人火枪手、精灵女枪手各种族兵种。在这一点上,我们还是要承认,虽然我们都是有那么一点魔兽情结的魔兽玩家,却也是算是一种取巧。希望中国玩家能喜欢这个带有一点心机的兵种设计,能得到曾经的魔兽玩家的肯定就再好不过了,也算是另一种形式的致敬。

  Yes, it is a adventure, in the traditional infantry, cavalryman and long-distance cavalryman setting, we hope it can be more rich and colorful, it is the best to give our players a whole new feelings, so we added lion swordman, dwarf hacker, elf shooter, and other types. In this point, we admit that we all are fans of WOW. We really hope the Chinese players like this army design. This also can be a kind of respect for WOW..

《诸王战歌》主策专访:走红对我们来说并没有那么意外

  Q:今年策略战争游戏中有几款非常收到中国玩家的欢迎,《诸王战歌》选在这个节点进军国内市场,是否有些晚了呢?

  This year, there are a few games being popular in China, is it too late for “Clash of Titan”to publish?

  Alex:诚实地说,这并不是最好的节点,但也感谢之前的策略游戏的走红,培养了许多优质的玩家。我们的进入也是做了许多方面的考量之后做的决定,也期待正面迎战那些强劲对手。我们也不想过于谦虚,出色的美术,丰富多面的魔幻兵种设计,策略游戏中少见的养成系统,将来国服上线之后全球玩家能够同服对抗,这些都是很多游戏做不到的地方,海外的良好运行也是一个有力的证明。

  Honestly, it is not the best timing for us to do it. But consider we have so many high quality SLG players in China. We also think twice and make this decision,we are confident on facing the challenges and opponents. We don’t want to be over humble, the outstanding graphic design, the rich and magic army design, the seldom seen developing system in SLG, there are most attractive points in the game. The performance in oversea market is a strong prove.?

  Q:作为一款将来会在海外国内同步运营的游戏,未来会有推出周边和举办实体比赛的打算吗?

  For a game publishing in China and oversea in the same time, is there any plan for real competition in the future?

  Alex:这个问题我们在接洽代理商的时候就有考虑,将来的确是有这样的打算。游戏中的全球通服与联盟系统的设计就是为了让全球玩家能够无障碍沟通,一起争夺最后的王座。将来游戏运营成熟,我们有非常大的可能推出面向全球玩家的实体比赛,让虚拟中的对手能够在现实中再次相遇,一决高下。希望中国玩家能够喜欢《诸王战歌》。

  We have ever think about this when we were contacting with agency, we really have this plan in future. It is very possible for us to invite Chinese and oversea players gather together to creat a real competition, for them to meet each other in the real world. We hope “Clash of Titan”can be popular also in China, see you guys.

TAG标签:人物采访 游龙网络 诸王战歌

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